Blog Title: Dialogue Studio: Prototyping

Friday we started with the “Dialogue prototype sheet”, which is a A3 paper with several phone layouts, where we should draw more or less a user journey for an app that would show the work done Tuesday. It should portray a narrative, using our images. This part for was harder for me. I don’t have a clear narrative in mind yet. But I liked the talk  from”nicer tuesdays” and how the game developer of Monument Valley approached the hole narrative aspect. He wanted a simple story, more or less like a music video. Short and concise…Those two features make it easier for the user to be engaged until the end, thus the experience being more intense.

dialog-prototyping-sheet-web

The information missing in the paper is regarding colour and type. But I know that I’ll use a sans-serif and few colour, because the drawings are quite colourful, even the line-drawings are very saturated..so I will balance it a bit. The sans-serif choice is due to the non-formatily of it all. There isn’t any long text, and the project “context” will always be the screen…its a good set for a geometric/mono-spaced sans-serif.

The end

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