D.C: Analogue Poster workshop 2


We used the outcomes from last week’s session to make A3 posters for the summer show. The process continued to be very manual, cutting printed text, acetate, tape, glue..and photocopier.

This was a very fluid way of working, very different from what I do. Was interesting because the work developed itself. It is good to have this way of working up the sleeve, but I prefer to plan things. I like having a brief to start with, and all that structured boring stuff.

I ended this workshop with a handful of pictures of the developments.
To the right, a typographic solution, that I like, but the illustration doesn’t play any roll.
The left one is the “ugly” one we had to do. It’s so bad I think is funny, and it doesn’t relate at all with anything I’ve done or like. (I blame it on the illustrations I’ve done last week haha.)


G&T: week 2 Homework




This week we had to make 3 gifs, I’ve only managed to make 2 ( but made the first one twice, using stop motion method, and then the photocopier ). The photocopier version looks way better… since I did the stop motion using my phone. Oh well… one to go, just have to come up with an idea and decide on process number 3.

1st gif : Flower Bye: collage elements with word line drawing as requested. ( developed with stop-motion, final version: photocopier.

2nd gif : Bye bye be: inspired by *NSYNC . Line drawing + photocopier

3rd gif : Mystery !




G&T: Design Principles and Fundamentals

This Tuesday afternoon we had a lesson with Ricardo about design principles. It was a good reflection on the principles, and now it is easier to identify and distinguish them.

We had 2 tasks, and the last one was interesting because we had to design a menu for a website, it was more of a logic/interpretation exercise …I believe. Cool. It’s always important to remind that design is about solving problems and not only make things look good. Keep the focus.


G&T: Type and Hierarchy

I enjoyed the morning we had with Kim. I never did a type specimen before,  and it was enjoyable. Working with type is always interesting and valid as an exercise. I’ve learn to proof read ( I had an orphan and an annoying hyphen in my text…. ) Fixed in the second pair of images. But only noticed the mistakes in the printed version! heh

: )


G&T: partitioners Armin Hofmann 2


I’ve already reflected about Armin Hoffman last year in a very short blog post. It is so funny to see my understanding of this great designer a year ago, words as “old book” and ” old-school ” and “need to filter” where used.
360 days have passed, and I’m  laughing about my ignorance…( as I probably will about this blog post too, if I ver come across it again. )
So, Armin Hoffman has atemporal work, his book is one of them, and it is still as relevant  today as it was 1965.  I’ve read it twice and will again.
The book is an important reflection about teaching and learning design. It poses must asked questions about the relationship between human and technology, practitioner and process…

It is a great book. 

What to say about his decisions as a designer, or art director?
To me it’s like his concepts where defined by a grid not only his designs. What allowed his work to be atemporal, and considered in such high quality.
I would say his decision making is consistent and obey to his values and beliefs. He exercises the  domain of essential elements of design such as dot, line and color, and because of his maestry he’s is able to create simple, smart solutions.
That’s all we can hope for isn’t it?

Also: check this tiny (emotional) video about Armin Hofmann!





D.C. week 2 : research

It’s not quite clear to me where this research should start. So I went on Pinterest and typed ” exhibition design… the results where a bit boring to be honest. ( see sketchbook ) But from that, one could easily pick up the idea to use a LOT of cardboard to create an easy-going ( easy-carrying ) identity to an exhibition. The positive aspects of using cardboard:

  1. easy to transport
  2. resistant
  3. easily transformed ( paint / glue / stickers ….whatever )
  4. it could be used on the floor / walls / celeings
  5. possibility of having a lot of it for FREE ( recycling or sponsorship )


Then, as I said it got a bit boring, so I googled it. I found a lot of cool stuff, mainly posters. But from the poster its easy to imagine the identity ( if its a good one )


I like the playfulness of Pat Schlaich  and the clear reference to Saul Bass. How the Way-finding signals are VERY VISIBLE, contrasting with the dull university hallway scenario, which is an issue we have here…. and spiking curiosity to the event.


G&T: Gif Workshop

Today was a workshop to break the ice about Gif making. The morning was the process of making images to utilize for the gifs.  We started by creating a few simple frames utilizing round stickers. It was good exercise to develop the awareness of movement vs. frame, then after lunch we quickly worked on photoshop to make those images come to life.

The “Its Friday” was used by scanning/drawing/scanning… “method”
Little doll became a thing due to a challenge Russell gave us, to illustrate sequentially? don’t know how its called, but each frame was hand drawn, one element at a time (x20).
The last was the 2-frame gif challenge. fuuun!

It was very productive, good guidance and reflection happened today.



bye 🙂

D.C. development Week 1: Poster workshop I


Today’s workshop was about creating posters using determined materials ( pencils, chalk, paint, leaves….) and techniques ( restrictions: left hand/ 5 strokes / description…. ). Focusing on 1 image of the exhibition we went to see.
Without knowing I would spend the next 3 hours drawing 1 thing over and over and over again, I’ve chosen a post card with sunglasses. hah.

Next week we’ll keep on working with these images, add type…. and will see what it will happen!



D.C. research week 1 : Basquiat exhibition

I’ve been looking forward for this exhibition since the moment I read about it last year.
It was a happy coincidence to visit it with a specific set of questions to answer to as they worked as a canvas for my reflection.

The entire experience started in a negative note, when after buying the tickets we had to wait 1 hour to get in…bags where not allowed, or pens. No photography… at some point I thought they wouldn’t allow sketchbooks…I though it was just too much, something wasn’t quite right. And I truly disliked being there. The pretentiousness level was high and affected the staff and visitors.

Type: Berthold, sans (1898) by Hoffman. Why did they choose this type? Don’t know. They could easily have adopted Futura and it would make more sense to me. Anyways. 

Colour: White, Grey, Black, touch of yellow.

Visual elements: Non existing.

Wayfinding: Terrible! 1 small sign in the entire exhibition, badly positioned in a dark area.

Handout: Small A6 booklet, containing the same text that was on the walls. It made me feel the laziness.

Work Caption: Too long.

Way of hanging work, benches: Nothing to add, really.  bland 

After this experience I felt like I needed to understand Basquiat better. So I’ve did a quick research and found this article in NY Times… It was incredibly more informative than the entire exhibition.

I believe Barbican ignored the main issue around Basquiat and the art “scene”that shaped him. The commoditization of art, the lack of ideology by Warhol that ultimately influenced Basquiat, and clearly destroyed him and many artists that followed that formula. Basquiat lost many years of development and the possibility of truly changing the art scene for black artists to come. It’s quite a sad story, that was chosen not to be approached. Instead we’ve got a sterile environment and a shallow and scared approach.






Critical and Design thinking

This Tuesday we had a lesson about Thinking, by Ricardo. Who kindly made me realize I need to revise my design process, creative thinking skills. I didn’t remember the Double Diamond Model. ( it was emphasised  at the beginning of the Engage project, and maybe in other occasions too? heh)

I did a quick research to better grasp these 2 ideas:

Critical thinking: Actively participate in the learning process. To question every new information. To reason (The power of the mind to think, understand, and form judgements logically.)

LogicReasoning conducted or assessed according to strict principles of validity.

I think its very hard to apply logic to the process of creativity. I believe its easy to use logic in a way to jump ahead a few steps in the double diamond model. What would generate an logical answer, a “good enough” solution. The other tricky aspect is to be logical about your own creations, let the ego go and be a Designer and not an Artist.


Double Diamond process 


Discover: Research. Look everywhere. Gather insight – Knowledge 

Define: The goal here is to develop a clear creative brief that frames the fundamental design challenge. ( Find the issue? Identify the aim of the design ?)

Develop: Trial and error – solutions and concepts phase. ( Let your hair down )

Delivery / Solution: Make a choice, which is the better way to go? *Critical thinking*
Work on it, print it, finish it, let it go

Bye 🙂